
Your ally's theme song plays during battle Your character's theme song plays during battle The ending song "Twilight" plays during battle The opening song "UTAGE" plays during battle You hear hard but fair talk of the strange daughter You hear: "the girl and the monkey" in battle Being equipped by both players increases spawn chanceĪllied soldiers flatter you with kind wordsĭuring battle you hear an old japanese radio show Nullifies weapon power-ups (Attack+, Defense+, BASARA+ and Boost+)įugitives are marked on map. Increases blow back distance of blow back attacks Sword, Shield and Money Mallet temporary boosts last 10 seconds more You get 4x more money, but your money will be cut by half when you get hit You will always get the same weapon but with higher LV (Does not work in Challenge mode) You get 50% more exp but the Health Gauge is hiddenĭoubles exp gained from special stage awardsĮxp multiplier +0.2. Health continuously decreases but money rate x3 Health is always low but exp multiplier +1 Increases invincibilty frames while dodging Recover a large amount of health when you win a duel Leaves you in red healthĭamage taken from enemies is reduced by 1/4īASARA Gauge is full at the start of battleĬannot be stunned by soldier's arrows and bulletsĪutomatically deflects arrows and bullets while blocking

Hero Gauge is full at the start of battleĬan activate Drive once when gauge isn't full. Time allowed between combo hits is extended Hit count up +2 when all 3 gauges are full Occupying camp fills Hero Gauge twice faster. Hero Time is extended by 1 second for every 5 KOs Weapon power is the same as your strongest weapon. You deal 50% more damage but take 300% more in return The final hit of a Normal Arts combo is a critical hit

Stun, guard break & dizzy player less often S/M/LĪttack & Defense +50/60/70 during BASARA AssistĪttack & Defense +200/300/400 when near deathĪttack +700/800/900 when all 3 gauges are fullĪttack +500/600/700 for the first hit of the S-stringįirst 10/20/30 seconds of stage grant +4000 attackĪllies become Fire/Shock/Ice/Wind/Dark/Light proofģx damage to shielded soldiers, 1 hit to break shieldsģx damage to machines, 1 hit to break traps S = Small, M = Medium, L = Large, PI = Personal Item (adds a unique effect to specified character)Įlemental attack activation chance +5/7/9%Įnemy guard break and dizzy chance up S/M/L There are 32 rows of items with 6 in each row.Īny help with exact values and item names would be appreciated. Items are also often referred to by their row - column address ex: 1-1 would be row 1 column 1 or 3 - 5 would be row 3 column 5. Personal Item and summaries of their effects will be included here as well (information needed). Here is a table of the items corresponding to their row and column position at the item select screen.
